The Category Business changed to Self-Gamification and Business.
Self-gamification is the term I use for the gameful approach I use to project, time and my life’s management.
I try to approach all areas of my life gamefully, and this includes my work and my business. Therefore all former Business blog posts remain in this category. Apart from that, I moved the 5 Minute Perseverance blog posts into this category.
This video introduces the goals and a brief overview of the curriculum of the course Motivation Yourself by Turning Your Life Into Fun Games. Click on the link above or one of those below to view the detailed description and outline and watch other videos available for the free preview.
The online course Motivate Yourself by Turning Your Life into Fun Games on Udemy is for anyone who wants to succeed in what they do and to enjoy the process. It applies to non-gamers, gamers, gamification designers, and also those who already gamify some aspects but would like to extend that to all areas of their lives.
The lecture 2 of the course describes these groups of students in detail:
On May 31, 2018, I have published an online course on a self-help approach I call Self-Gamification.
There are a number of videos in this course available for free preview. Some of you might have seen the promotional video on social media. If not, then scroll down to the bottom of this post.
I would like to make all those free video’s available to the readers of this blog. And I start with the introductory video which explains one of the reasons why I created this course.
I hope to post all free videos until the end of June, the official launching month of this course. There are more than ten of these free videos, and they give a good idea what the course is about. So there will be a video each couple of days. I hope you enjoy them.
And here is the promotional video of the course Motivate Yourself by Turning Your Life Into Fun Games, with the subtitle Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification:
A little backstory: 46 days ago, I entered Udemy’s (the largest platform for online courses) challenge to create an online course on a topic I am passionate about within 45 days. This challenge was for new instructors. I picked Self-#Gamification of course. I’ve taught it twice live before and interest in this approach was continually growing on LinkedIn. That is why I decided to enter the challenge and pick the topic. It was the first time in my life that I created a video course, and the learning curve was quite steep. 🙂 Both an exciting and scary process. I practiced all three skill sets the self-gamification unites a lot during the process! 😀
And yesterday, just about two hours before the deadline the course went live on the Udemy’s marketplace.
Huge thanks to all who helped and supported me along the way during this challenge. And to the inventors and masters of those three methods self-gamification unites! Without you, your books and what you do there wouldn’t be this course.
I turn my life into games since two years. During these two years, deliberately. Now I realize that I applied game-design principles also before to my life, but unbeknown to me until now. Since the last half a year, I gamify all areas of my life and have immense fun with it.
When I first heard of the word gamification, I was sure I would find someone doing what I do, or at least someone, who was wondering, as I was, whether we could turn all activities including those we think we don’t like doing into fun occupations. But I didn’t.
I also couldn’t find another non-gamer writing about gamification.
Now, as the interest to my method – which brings three established approaches into one strong synergy – grows, I think I should share the story that led me to develop this approach, which I call self-gamification.