(An excerpt. Read the full article on Medium)
An acronym: SG = Self-Gamification
The goal, the mission, and the win-state of the SG game
Thus, let’s define the goal of the SG game and find out what is your mission in this game.
The ultimate goal in the SG game is to make your reality engaging, entertaining, and fun.
You choose a target (which can be a challenge, a project, or activity) and take on a mission to turn this target into a fun, self-motivational game, which is enticing for the player (yourself) to engage and enjoy.
You could say, the SG game is mostly a game designer’s game. You play the role of the self-motivational game designer. But also that of your first player testing your games.
The win-state in the SG game is the state of flow.
“There is virtually nothing as engaging as this state of working at the very limits of your ability — or what both game designers and psychologists call ‘flow.’ When you are in a state of flow, you want to stay there: both quitting and winning are equally unsatisfying outcomes.” — Jane McGonigal, Reality is Broken
So, you, as a designer of your self-motivational games, are on a quest to design (or re-design) your challenges, projects, and activities. And do that in such a creative way that it facilitates the player (yourself) to enter the state of flow willingly and effortlessly, whatever the challenge, project, or activity game might be, and whatever the player (yes, yourself) might think of it.
(Continue reading on Medium)
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