All posts by vica

‘Self-Gamification Happiness Formula’ is Born

The birth (launch) of each book is unique. Today I announce the birth of my twelfth book and as for each of the ones before I am excited and…scared. 😉

For Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games, this is, even more, the case because I hope it will empower its readers to find back into their creative flow, into their creative and happy state of mind. I am convinced it has this potential, but I can’t say for sure how it will be received.

So I am letting it out there and invite you to check it out.

You can find the book page (and the book’s description) by clicking on the link and the picture above or by clicking one of the links on Amazon depending on what format you are interested in:

⇒ Click to buy the e-book ⇐
⇒ Click to buy the paperback ⇐

The Uncertainty Principle

Here is one of the merriest houses I have ever seen (Hundertwasser House in Magdeburg). That is why I decided to use this picture for this post.

Today I want to share a joke that might be known to many of you, but I discovered it recently as I wrote and revised my new book Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games. In one of the chapters, I use the Uncertainty Principle as an analogy. One of the readers of the early versions of the book shared this joke with me. Here it goes:

Heisenberg is flagged down by a traffic policeman “Professor Heisenberg, did you know you were doing 83 mph?” to which Heisenberg replies, “Great, now I don’t know where I am.” 😀

Have a fun and happy (even if it might be uncertain or even because of it) day!

#fun #joke #uncertainty #uncertaintyprinciple #bigbangtheory #heisenberg #funwednesday #selfgamification #gamification #optimistwriter

11 Reasons Why Turning Our Lives Into Games is Worth It

Here are eleven possible reasons (in no specific hierarchical order) why it is worth turning our lives into games.


1. We can turn many moments of each day into happy ones

Most of us want to live happy lives. Many people say that they play games because games make them happy. So why not turn every day of our lives into fun games? By doing so, we could turn many moments of every day into happy ones.


2. Any project is already a game

Any project or activity contains or can contain the same components as games. Or at least, it includes the primary ones: goals, rules that the player must follow, feedback (or reporting) system and voluntary participation.

Just think of your job contract. Doesn’t it contain all four? I bet it describes your job “game”, with its goal, rules, feedback system (the regular meetings you most likely have with your boss, before or after which you and your employer provide some kind of evaluation of each other), and both you and your employer demonstrating the voluntary participation by signing the employment contract.


3. We are not that afraid of games

If we look at what we want or have to do as a game, then the stakes are not that high, are they? It’s just a game. So the drama, that seriousness we used to require to succeed, falls away. But if we add drama to what we do, then the stakes become enormous.


4. It’s easier to commit in games wholeheartedly

It’s easier to agree to play a game than say yes to a real-life project. Or at least many of us think so. We are too scared of the challenges a project might pose. What if we fail?

But we consider games differently.

Have you noticed that in games, you enjoy the challenges the games pose, you don’t really think of them as an effort or a hardship, and you give your best to achieve the next level?


5. It’s easier to give your best in games

It is much easier to give your best so in games. Again, less dramatic, less at stake. You are in the moment and concentrate on achieving that level, on getting that treasure.

In real-life projects, we are scared that what we do is not our best and that we might either fail or succeed. We are afraid of success as much as of (or sometimes even more than) failure.


6. It’s easier to handle upsets in a game

We are less afraid to fail in games than in real-life activities.

The clue here is that you don’t stay upset for too long. If you do, then you stop playing the game. To continue playing, you need to put your upset aside and focus your attention on the next move in the game. Or to another game.

Imagine how much easier real-life projects can become if you proceed with them in the same way. In real-life projects, you can do the same: acknowledge the upset and move on.


7. It’s easier to be less judgmental toward ourselves

If something doesn’t work in a game, we don’t beat ourselves in our thoughts and call ourselves stupid, lazy, or any other diminishing words as we often do outside of the world of games.

In games, we don’t dwell on bumping a car into a wall if you want to continue playing that game. Instead, we notice what happened, turn the car around, and carry on. We can do the same in our life games.


8. It’s easier to learn if you consider self-learning as a game

There is also something else I discovered while turning my life into games. I found that I can learn better, that I am more open to new ideas and there are now many more of the “Oh wow!” moments in the same day nowadays than before. Life is so colorful now.


9. Time and project management can be a game too

If you are still skeptical about the possibility to see what you do as games, then please answer the following question. You don’t need to tell anyone your answer. Do you have one or more of the following items recorded on paper, in an app, or stored in your head:

  • To-do lists,
  • Weekly, monthly, yearly, plans,
  • Project plans,
  • Road maps,
  • Notes on how you want to accomplish specific tasks,
  • Other similar?

I would bet that you have more than one of the above recorded and saved somewhere on scraps of paper, in notebooks, calendars or apps on a device of your preference, either by yourself or required by others to follow.

Then I have the following news for you:

These are all also Game Plans.


10. There are so many fun games to learn from and borrow their fun elements.

While spreading the awareness of the benefits of seeing, designing, and developing various projects and activities as games, I got a fun question. The question was whether flow charts in a project plan could be created and laid out as a board game, and the progress followed by moving the figurines along with the board.

I loved this idea. Of course, you will need to record the process also in another type of feedback system, the one you agreed upon with your customer or boss. But if this approach will benefit you, your colleagues, and the project, then, by all means, do it.

There are no limits to creativity here. The trick is to see what you do as if it is a game and get inspired by “real” games. Mind you, not something to disregard as a waste of time but something you are eager to be great at like your favorite game.


11. As a game designer, you can adjust its design

So any project or activity is already a game. You just need to see it as such and then modify its design so that you as a player enjoy playing it.

Turning your life into games allows you to treat yourself as your best (customer) player and at the same time your favorite game designer, to whom you gladly give your feedback to improve your favorite games.

Here is what you adjust as a game designer of your self-motivational games: the way you approach the game and the way you record the progress.


A New Book on How to Turn Our Lives into Fun Games is Coming Soon

This summer, I will publish a book called Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games, which will show how you can turn your life into an exciting collection of games and how you can do that continually no matter how your life turns out.

Here is its cover that I share today for the first time.

If you can’t wait for the book to come out and want to learn more about the topic of self-gamification (an art of turning our lives into fun games) already now, then check out my other book and also the online course on the subject:


Now your turn. What would be your reasons for turning your life into games?

I invite you to take a minute and contemplate what your reasons would be for turning your life into games. Are they the same as the ones discussed above, or are they something else? Share them in the comments on social media or send them to me per e-mail (see contact) and let’s chat.


#selfgamification #motivation #perseverance #nodrama #fun #gamification #stopprocrastinating #inspiration #OptimistWriter

The Truth About Family in 3D

“What age were you when you got to the first orphanage? You said you were at two different ones, correct?”

“Yes, and I don’t really know. The first pictures I have are from 1953, I think. Yes, here.” I shuffled through the photographs spread on the table and picked up the ones I meant and showed them to Vanea. “They were taken in Volontirovka. And by the time they were taken, I think I had been there quite a while already.”

“Yes. I saw them.” Vanea took the pictures from me.

He looked through them and stopped at one with seven schoolchildren, our teacher and her toddler son sitting in front of us. The little Mitica sat on his wooden horse with a proud look. The picture was taken when I was in the fourth grade. Elizaveta Deomidovna and Mitica were the only ones wearing shoes in the picture. I’d never noticed this before. Our teacher and I both had a book in our hands. Hers lay open on her lap, while mine was positioned with the cover facing the photographer. But the title was not legible. I tried to recall what I had liked to read back then.

Vanea’s thoughts went in the same direction. “Do you remember the book you were holding here?”

“No, but what I do remember is that I had a book with me almost everywhere I went.” I decided to guess. “Maybe it was something by Alexei Tolstoy. I liked him so much back then, that I adopted his birth date as mine.”

Vanea’s eyes opened wide, but in the next moment this gave way to a nod. “I’ve read The Hyperboloid at least a hundred times. So I fully understand your choice.” Another approving nod. “I just never realized that a birth date could be chosen.”

After another moment of thought, Vanea went on shuffling through the pictures. He stopped at another photograph and turned to look at the back of it. It was a picture of me, and as I started to recall the events connected to it, I had to hold my breath. I should have taken this picture out before giving the envelope to Vanea.


P.S. If you would like to find out more about this book and find where you can purchase it or download a free sample, then click here.

P.P.S. You can find the full list of my books here.

#firststory #firstnovel #firstpublishedbook #thetruthaboutfamily #fiction #basedontruestory #basedontrueevents #aboutmyfather #orphan #orphanofworldwartwo #sovietunion #moldova #Odessa #Tselina #familystory #formychildren #formyniece #OptimistWriter

S1000D Issue 4.1 and Issue 4.2 Navigation Map in 3D and its Update

I am thrilled that in the S1000D consulting projects I worked in the past two years since publishing S1000D Issue 4.1 and Issue 4.2 Navigation Map: 552+87 and 427+90 Business Rules Decision Points Arranged into two Linear Topic Maps to Facilitate Learning, Understanding, and Implementation of S1000D®, I got to use it quite a lot and test it (as well as its predecessor before it). It proved to be very helpful and accelerate the generation of the projects’ business rules as well as the implementation of this international specification. I am very grateful and proud of that fact.

Since working on the book, I have noticed a few minor changes that needed to be done. I made them recently especially because I started working on the new resource for S1000D, which as of now will feature five different Issues of the Specification and will serve, as I hope, as a universal implementation map for the S1000D users.

Here is the summary of changes for both e-book and paperback of the S1000D Issue 4.1 and Issue 4.2 Navigation Map as well as the Excel sheets available here:

  • The number of BRDP in the subtitle of the book for Issue 4.2 was corrected from 429 to 427. That led to unpublishing of the older paperback and publication of the new. So it has now a new ISBN. Thus, if you recommend the book to someone, please don’t give them the old ISBN but instead the title and they will be able to find it on any big online retailer. Here is the link to the book’s page just in case if you like to share it. The links to the online stores there are up-to-date.
  • Correction in formatting (e.g., missing captions added, and those that weren’t made bold)
  • Some relations between Issue 4.1 and 4.2 had minor errors, which were corrected.
  • And here is the most significant modification and the only one of this size: BRDP-S1-00301 and BRDP-S1-00303 were erroneously in Topic 43 for Issue 4.1 and Topic 42 for Issue 4.2. Now they have been moved into the front matter Topic 73 for Issue 4.1 and Topic 71 for Issue 4.2.

If you know someone, who works with S1000D and who also purchased the S1000D Issue 4.1 and Issue 4.2 Navigation Map, please share this information with them. Thank you in advance!

If you or your colleagues have questions on this, feel free to contact me at

#s1000d #navigationmap #implementation #guidance #implementationhelp #consultancy #s1000Dconsultancy #businessrules #decisionmaking #businessdecisionmaking #OptimistWriter