Tag Archives: #gamification

One Minute Read from the Gameful Writing

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Here is the seventh blog post in a series featuring videos on YouTube, where I read from one of my motivational books for one minute.

In this video, I read from a parable Gameful Writing: Seven People, Seven Stories, Seven Lessons Learned (Book 4 in the “Gameful Life” series).

I am reading the extract from section 3 (“***”) of chapter 5, “Torben.”

Here it is if you want to read along, prior, or afterward.

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Excerpt from the Gameful Writing

Torben finished reading the blog post and reread it. The blogger was right. It was time to play. It was time for him to pack all this stuff and move back to Odense. Maybe without letting Karina know. But he would call just in case to make sure she still wanted him to come back.

But first, the pre-quest. Torben felt strange, he realized. He still wasn’t sure about the writing thing. He could find other ways to spend his time. For example, the pre-quest, or the side-quest, as the blogger called it. Never really a gamer himself, Torben was still wondering, how just one article, or five if he was honest, had moved him to speak in terms of a game player. In Lily’s slang, as he realized, and as it seemed this blogger’s too.

OK, let’s get my favorite cup. Torben went back to the kitchen and took out the cup he wrapped in paper towel before reading the last Gameful Writing blog post.

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The next step

If you want to find out more about these seven stories in one about turning writing or anything else in life into fun games regardless of the circumstances, then I invite you to read Gameful Writing. To look at the book and buy it on Amazon, click on its title above or this image below:

If you want to see where else you can buy it, then go to the book’s page on this website here.

Alternatively, you can subscribe to my page, Optimist Writer, on ko-fi for $5 a month, and besides supporting what I do, you will also get access to all my motivational books, which I share there once a month or each time a book is out. Right now, you can get access to four of my books there — one upon subscription or one-time support and three in the posts solely for subscribers. Gameful Writing will appear later this year or sooner upon explicit request from the subscribers.

I wish you a beautiful, gameful, and creative day!

One Minute Read from the Gameful Project Management

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Here is the fourth blog post in a series featuring videos on YouTube, where I read from one of my motivational books for one minute.

In this video, I read from Gameful Project Management: Self-Gamification Based Awareness Booster for Your Project Management Success (Book 1 in series Gameful Life).

I am reading the extract from chapter (day) 11, “Gameful Project Management versus Project Management Gamification.”

Here it is if you want to read along, prior, or afterward.

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Excerpt from the Gameful Project Management

When I first embarked on my adventure with Gameful Project Management, I couldn’t find many resources on approaching project management gamefully. I was searching for the following combination of words: “gameful project management.”

A bit later, still unable to believe that there could be nothing written on it, given how many gamified software solutions for project management there are, I searched for “project management gamification” instead. And sure enough, there were many articles, at least one master thesis, and various books addressing the topic of project management and gamification one way or another.

I started reading eagerly, determined to learn from, and quote as many of the sources as possible.

But the more I read, the more I felt I was moving in the “wrong” direction. A quote by the award-winning authors Ariel and Shya Kane, whom I have quoted previously, came to mind. They once said, “We have come to realize if we are not having fun, we are moving in the wrong direction.”

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The next step

If you want to level up in turning your management skills to gameful and playful, and with that save your company, team, project, family, and yourself the costs of seriousness and drama, then read Gameful Project Management: Self-Gamification Based Awareness Booster for Your Project Management Success. To look at the book and buy it on Amazon, click on its title above or this image below:

If you want to see where else you can buy it, then go to the book’s page on this website here.

Alternatively, you can subscribe to my page, Optimist Writer, on ko-fi for $5 a month, and besides supporting what I do, you will also get access to all my motivational books, which I share there once a month or each time a book is out. Right now, you can get access to four of my books there — one upon subscription or one-time support and three in the posts solely for subscribers. Gameful Project Management will be one of the next books I will share there.

To discuss the possibility of one-to-one or small team coaching, contact me through one of the channels listed here.

Self-Management Is About Self-Support, Not Manipulation

(Image courtesy of the author; taken in January 2020 by the author’s then 5-year old daughter)

Successful leadership embraces management skills. But any successful manager is a successful self-manager.

And these successful managers and self-managers know that the best leadership and management is not about control and never about manipulation. It is focused on support. This also applies to self-management.

There are many aspects to management both when we manage teams, projects, or ourselves. We can use many different tools and techniques.

But any of those tools or techniques would not bear any fruit if you don’t concentrate on support for your team, project, and yourself.

The best way to support anyone— and you will know it from when you supported your children or younger siblings and friends when they were upset or needed to accomplish something and resisted it — is to turn the activity at hand into a fun game or play.

That includes management of any kind.

Here is an utterly simple tool to ignite the “idea-generating machine” in your head to approach management tasks — be it for the team, project, the whole company, or yourself — gamefully. Ask yourself the following question:

“If this [challenge, project, task, activity, chore] was a game, how would I approach it as its designer or player?”

Awareness and permitting yourself to be gameful and playful is all it takes to shift your focus from stressed and overwhelmed to supportive and creative.

I wish you joy with it!

If you want to level up in turning your management skills to gameful and playful, and with that save your company, team, project, family, and yourself the costs of seriousness and drama, then read my book Gameful Project Management: Self-Gamification Based Awareness Booster for Your Project Management Success (from “Gameful Life” series)

To discuss the possibility of one to one or small team coaching, contact me here:

E-mail: vib@optimistwriter.com

How to Conquer the Information Overload Gamefully

Image by the author

(An excerpt. Read the full article on Medium)

The challenge

In the internet interconnected world, the information becomes a much too easily accessible good.

There is even a well-known term for that — the information overload.

“Information overload (also known as infobesity, infoxication, information anxiety, and information explosion) is the difficulty in understanding an issue and effectively making decisions when one has too much information about that issue. Generally, the term is associated with the excessive quantity of daily information.” — Wikipedia

Today, during the COVID-19 pandemic, when most of the world is online for big chunks of the day (especially during the working hours), there is even more information every day. Those of us, who don’t work on the “front line” during the pandemic, can express our generosity mostly online nowadays. So there are valuable short and long bits of information in all possible digital formats. These come from official sources, press, entertainment industry, our families, friends, bosses, employees, colleagues, communities we joined, and social media we frequent. But there are also libraries giving free access to books, films, and more, museums, zoos, culture centers, and theaters offering online tours and performances, and so many more.

The workdays for all of us have become a fusion of our work and personal lives.

The oncoming information, especially the one about the COVID-19 situation, lockdowns, and reopening, affects both our work and personal lives, and it has never been more challenging to draw a line between them.

The main effect of that multidimensional information overload is a profound confusion and a feeling of being lost.

How can we handle all this overflow of the information, especially when we start a workday?


The gameful solution

A perspective change is often the best solution in confusing situations.

How can we view the information flow differently?

I discovered that the gameful approach to life provides effortless and joyful resourcefulness in all areas of our lives and most circumstances, including times of crisis.

While writing the Book 1 of the “Gameful Life” series, Gameful Project Management, I have discovered that what I was creating with my non-fiction books and articles on Self-Gamification, were not the ideas to replace the well-establisher others. Instead, I was creating “awareness boosters.”

Even the subtitle of the Gameful Project Management book has the phrase in it: Self-Gamification Based Awareness Booster for Your Project Management Success.

To find out what an awareness booster is and how information coming upon us can become such a booster, we need first to identify what awareness boosters are. Let’s start with awareness.


(Continue reading on Medium)

Self-Gamification is an Art and a Game

Image by the author

(An excerpt. Read the full article on Medium)

Self-Gamification is an art

Self-Gamification is an art of turning whatever we are up to into fun and engaging games for ourselves. It is the application of game design elements to our own lives.

It is also a self-help approach showing us how to be playful and gameful, and bringing anthropology, kaizen, and gamification-based methods together.

In Self-Gamification, we are both the designers and the players of our self-motivational games, which are the challenges, projects, and activities turned into games.

But wait a minute! It is an activity too. You need to be active in the design and play of the self-motivational games.

So it is also a game.


Self-Gamification is a game

I was surprised to have had this epiphany only recently, after gamifying my whole life for three years consistently, and parts of it for an even longer time.

But on the other hand and when looking at it anthropologically, it is not surprising at all. I wasn’t thinking that much about the game. I was playing it. And that is the only way to experience it as a game.

Only when I was challenged to play another game, the game of explaining how Self-Gamification works could I see it more clearly. That is a paradox. Which is why it makes sense since we humans are highly paradoxical beings.

Some time ago, I recalled how, when I was young, I rarely referred to what I was doing in my games or play as such. I was busy with some activities. I might have called them “games” or “play,” but I didn’t think of the terms when I was playing.

However, outside of the game’s or play’s realm, the gameful and playful activities seemed safe, and I could easily imagine doing them than a chore my mother had asked of me. Only when she shaped the idea of the chore as something enticing did I agree to give it a try to be entertaining. And I must admit that it did happen more often than not.


(Continue reading on Medium)