Tag Archives: #gamification

Get your free Self-Gamification e-book copy today


I hope you enjoy turning your projects and activities, and your life, into fun games.

I have some news that I would like to share with you here.

From today and until coming Sunday, I am running a free e-book promotion on Amazon for my book Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games.

You can get the e-book for free starting with today (immediately, Sep. 6, 2019) and until including coming Sunday (Sep. 8, 2019).

Here is the link to the Kindle page of this book on Amazon.com:


If you are purchasing on another Amazon site, then search for “Self-Gamification,” and you should find it easily.

Please remember that this free e-book promotion finishes in only two days. Thus, I invite you to get your free e-book copy now.

By the way, if you don’t have the free Kindle app yet, here is the link to it for your convenience: https://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=free+kindle+app

I wish you a beautiful and gameful day and weekend,


P.S. Those who purchase one of my products on Self-Gamification can join the Self-Gamification Club (a secret group on Facebook). If you get the e-book through this free promotion, then you are not eligible to join the group. If you want to join the Sel-Gamification Club, then you can buy one of the other products I offer on Self-Gamification. You will find more information on that both in Self-Gamification Happiness Formula and on the page introducing Self-Gamification Community here.

An Invitation to an Online Cafe

A timer and a cup of espresso. You will these two often find on my desk ( the first often set to 5 minutes, and the second – sometimes empty).

I recently learned of a page ko-fi.com where the creators and their supporters could meet, and it had a flair of a cafe. I like it because it feels for me like a mixture of Instagram, Twitter, Blog, and a Crowdfunding space, all in one. Plus you support not just in money, but with a cup of coffee. 🙂

So, I started the page also to share, apart from my writing, some fun pictures from my daily life (I don’t use Instagram anymore). Especially the images of coffee and games. 😀 The ko-fi.com/optimistwriter will be about turning our lives into fun games.

In my first post there, “Join me for a cup of coffee (or tea),” you can read what it will be about and what I will be posting there.

To check out what I offer on ko-fi.com, press one of the links above, the image below, or the button on the widget on the right of each page of this site.

If you want to learn more

If you would like to learn more about Gameful Project Management, then I invite you to follow the articles in this series and for that to subscribe to the Optimist Writer’s Blog. You can sign up here.

If you would like to work closely with me and discover how you can optimize your project management practices gamefully (= in a light, creative, and inexpensive way) the check out my coaching and consulting services on Gameful Project Management here.

If you want to learn more about the approach that lies at the base of the gameful project management — self-gamification — then check out my book Self-Gamification Happiness Formula.

For the list of all resources, I offer on self-gamification go to this link.

Gameful Project Management: A New Blog Series and Why I Want To Write It

Reading time: 5 minutes

I turn all aspects of my life into games for several years now. The resonance and interest in what I do inspire me to create various types of content, which I created to share my experiences. The latest was the book Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games.

I am thrilled about the positive feedback and interest to the book and the Self-Gamification approach.

Many of my readers are project managers

In my interaction with my readers, I realized that many of them are entrepreneurs or persons in management positions. So, their questions were centered often around turning project management into games. Also, besides work, many questions were about how to handle what we want or need to do balancing it with enough time for our loved ones, our friends, and ourselves.

While answering questions, I shared my process of turning various parts of my life and how I finally turned my whole life into games. I also shared my self-motivational game designs. When looking closer at my latest gamified design that I call the Balance Game, it becomes clear that it is the design of a “project management game,” embracing both my work and personal life.

The interest in Self-Gamification Happiness Formula resulted in several requests for me to lead seminars and make presentations on Self-Gamification. Also, these requests seemed to come down to this one question: how to make juggling all the responsibilities that we have, not only functioning well but also enjoyable? This last possibility which I show in my approach to turning our lives into games was one of the main pulling forces to what I had to say.

Searching for resources on the Gameful Project Management

Since I am not the first to talk about making our own lives gameful or playful, I expected to find many resources on this topic. But surprisingly when I searched for the words “gameful project management” on Amazon, I got the following reply: “Use fewer keywords or try these instead -> No results for gameful project management.”

A bit further down below this statement, there were a few suggestions for books on how to manage game or gaming projects. That is an entirely different topic altogether, but I downloaded a sample of some of them anyway. I am sure I will learn something new, exciting, and valuable there.

So I typed “playful project management” and got a few entries with books among many creatively designed monthly or weekly planners. The books are about how playful attitude can enrich the workplace and various activities in embraces, including project management. Thus I downloaded the samples of these books as well, and I will read them as I write this series (more on it further below).

But playful project management is not what I am looking for. Projects resemble more games than play. They are structured very much as games, containing goals, rules, reporting/feedback system. And their documentation, and especially the contracts, often contain signatures of all parties involved sealing their voluntary participation. This voluntary participation confirms their will to be part of this “project game,” as well as their right to step out of the project (leave the game).
When I turned to the internet and started the same search, I found a few articles addressing gamification of business processes and many tools to facilitate project management. But again, I couldn’t find anything explicitly discussing how gameful approach can enrich and facilitate project management.

But I believe it can.

I am aware that many consider project management activities tedious, time-consuming, at times expensive, and annoying, even if necessary. I did that, until — while adjusting my self-gamification game designs for the next round — I realized that these plans were nothing else than my project management plans. Without me intending it, project and time management became effortless and fun.

After the research on Amazon and on the internet, I wanted to be sure that I didn’t miss anything in my research on gameful project management. So I went to Udemy.com, where you can find many great online courses both on project management and gamification. But again, there was nothing explicitly targeted to show how these two can work together and what else is needed to make project management gamification a success.

So all these are the reasons why I am starting a blog series on Gameful Project Management, which I will also release as a book and an online course.

What it is and is not about

Here are the tentative title and subtitle of this multi-dimensional project:

  • Title: Gameful Project Management
  • Sub-title: Low-Budget, Effortless, Enlightening, and Fun Optimization of All Facets of Your Project Management

I can imagine that the words “low-budget,” “effortless,” “enlightening,” and “fun” sound strange together, but this is precisely how the management of your projects and your time can become when you turn them into exciting games and treat yourself as if you were both the designer and the player of your project management games.

This blog series will not suggest that you buy a new software system or hire new personnel. Instead, it will concentrate on how you can improve your project management activities with what you already have at your disposal and with little additional effort. With self-gamified attitude toward project management, you will become aware of what you need for your work (and even life in general) and make conscious decisions on what to do next. You will also acquire skills of gameful resourcefulness and motivation in any of the situations, including tight deadlines when increased motivation is hard to achieve but often needed.

I will share with you how you can turn the project management into not only a productive activity but also into a fun one. By applying the ideas shared in this blog series, you will see a considerable improvement in project management efficiency without making significant investments into new technology or more personnel.

If you want to learn more

If you would like to learn more about Gameful Project Management, then I invite you to follow the articles in this series and for that to subscribe to the Optimist Writer’s Blog. You can sign up here.

If you would like to work closely with me and discover how you can optimize your project management practices gamefully (= in a light, creative, and inexpensive way) the check out my coaching and consulting services on Gameful Project Management here.

If you want to learn more about the approach that lies at the base of the gameful project management — self-gamification — then check out my book Self-Gamification Happiness Formula.

For the list of all resources, I offer on self-gamification go to this link.

The Balance Game Gets an Upgrade

My new book Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games is just out, born exactly two weeks ago, and already I am adjusting my latest self-motivational game design, which I call “Balance Game.”

I am adding badges. I had a particular asterisk system to motivate myself to do some things before the others, but this system didn’t work for too long.

Why? There might be many reasons. The asterisk system worked similarly as earning five stars each day. So it wasn’t bringing anything new, and I wasn’t learning anything new, but playing games is about learning. So I got bored. And the asterisk marks were not colorful. Not like my beloved pink stars. There could be many other reasons my clever mind can come up with. But the fact is that I started failing to reach the daily goals I was reaching easily previously.

So there was time for a new upgrade to keep the player (me) engaged.

I did test one badge for one thousand words written in one of my current works-in-progress. But it looks like I want more than one badge. So now I am curious what kind of badges I will come up with. So, I, as a player and designer, can come up with new ones depending on what and when I want to achieve something.

The picture I took today shows four badges:

  • “1k” stands for 1000 words written for my new book.
  • “1W” stands for doing all the wellness tasks (the E (eye gymnastics), SP (practicing straight posture), and W (workout mixed with yoga exercises)) before lunch.
  • “S” stands for calling it a day and going to get ready to bed before 10:30 PM if the following day is a working day, and midnight if the next morning is a weekend or a holiday.
  • “1h” means working for a project for more than an hour apiece.

I can guarantee that there will be more.

If you want to know why I do all that and why such an adjustment of self-motivational game designs is needed, then read the following excerpt from the Self Gamification Happiness Formula:


There will always be more than one design

I discovered something interesting about myself in relation to project management and the means I used for it. I realized I was under the illusion that one approach or system was a magical solution that I could use from the moment I discovered, tested, and liked it, until forever.

As I continued turning my life into games, I learned that one system/approach for recording and planning tasks might be appropriate (and fun) at some times in my life, but not at others. I used apps, monthly calendars, weekly, daily, Microsoft Excel, sticky notes, etc. All of them were of value at one particular time. Sometimes I used several simultaneously.
Right now, I stick with paper planners. In addition to the family calendar, I use three planners for the following: one for appointments, the second for appointments with myself (i.e., to-do lists), and the third is my self-motivational game feedback system with points and bonus stars. The latter two are the tools I currently use for my application of self-gamification (the same books I mentioned by name in chapter 11, section 2, activity 2).
But even using paper I felt I should have had one perfect system to record my tasks as well as the points. At some point though, I realized this is not only impossible but also unreasonable.

Being different in almost every moment is the main reason.

Thus, don’t stop experimenting. A design for your motivational games that works well today might not be appropriate a month from now. Don’t judge yourself for changing.
Don’t judge yourself for trying to find the perfect design, either. It seems to be normal for us humans to try to find one ideal solution for all time.

Approaching my self-motivational game design as a game in itself was of great help, and a great discovery for me. If I enjoy the game I design, I play it. If not, then just like passionate players of strategic games, I make notes for the next moves, which are to change the design for the next round.

I was curious once to hear Alex Rodriguez (nicknamed “A-Rod,” an American former professional baseball player) when being interviewed by Ellen DeGeneres, describe why he and Jennifer Lopez (“J Lo”) went to a TruFusion bootcamp and liked the new workout approach so much. In other interviews too he has pointed out that doing only one type of fitness is not only boring but also stressful for his body, having had both hip and knee surgery.

Here is the description I found for this new popular workout: “TruFusion is the latest innovation in group fitness offering multiple studios under one roof at an affordable price. With up to 240 group classes weekly in over 65 different styles, TruFusion gyms provide the hottest blend of yoga, kettlebell, Pilates, barre, bootcamp, boxing and cycle classes.” (https://www.franchisegator.com/franchises/trufusion/)

Over sixty-five different styles of classes? Is it any wonder that this style of workout is so popular? It is quite understandable that it never gets boring to practice it.

So, why do we try to find one single way to manage and carry out our projects and activities? The curious thing I observed is that many of us not only try to find one perfect approach to almost everything, but we also try to “sell” something that works well for us now as an ideal solution for everyone for all time.

Why not instead just enjoy what we do and be curious about how we can modify it, along with the change in our interests and behaviors that occurs all by itself?

Here comes the message of awareness, extended to include what we have established about game design and gamification:

Being a kind and honest designer and player of self-motivational games is the key.


P.S. You can purchase the Self-Gamification Happiness Formula and/or read the complete introduction and part of chapter 1 by clicking here or on the image below: